Inside Fallout, Gaming’s Most Surprising Television Success
The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that fans were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing multiple facets of the player's adventure.
There was Lucy the vault dweller, trying to do the right thing and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts doubting his faction's authority and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the radioactive badlands.
Building Anticipation for Season Two
The debut season's ending unveiled key information about those responsible for the global annihilation that trapped a population in bomb-proof bunkers for an extended period. It also raised several enigmas open for the second season – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Going into the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its creators prioritized real props and sets were built, echoing the improvised nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s authentic.”
Indeed, pretty much each creature you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is developed by skilled directors who are also passionate gamers, in collaboration with the game developers behind the franchise. This shared passion for the lore is apparent in the finished show.
The second season is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This schedule will allow for a new audience reaction, a dynamic the team themselves are eager to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”